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Image for Nowhere to Run (111) [Duskmourn: House of Horror] - Magic: The Gathering

Nowhere to Run (111) [Duskmourn: House of Horror]

$ 14.00 MXN
Condition
Descripción
Rarity: U
#: 111
Creature Type or Sub Type: Enchantment
Rules Text Contains: Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Set: Duskmourn: House of Horror
Number: 111

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